So if we’re not sure where something might be found, we can try sticking in bits of its name to try and narrow it down. There are, of course, exceptions, but thankfully that text box in the palette window allows us to put in some text that will be used to filter the results. This usually makes it easier to locate specific items you just have to be able to remember what area/quest line they were part of. You’ll note that the resources are presented in a foldered view, with the folders named after different major chunks of the game. To the right is the “Palette” window which is an organized view of the thousands upon thousands of resources needed to construct the game. We also have a log window at the bottom left which will sometimes show us information we need to see, usually when we’re either doing some sort of processing on a resource or are posting it into the game for use. I’m not going to attempt to give an in-depth explanation of what you’re looking at, as there’s already a quite thorough overview on the Toolset Wiki.īut in precis, we’ve got a preview window (the large grey area) where we can have multiple tabs of resources open. Welcome to the toolset! Assuming you managed to get it installed and running correctly, you should be looking at a screen similar to the above.