A list of supported object / action related task types follows: default, armor, attack, backpack, boat, box, car, container, danger, defend, destroy, documents, download, exit, getin, getout, heal, heli, help, intel, interact, kill, land, listen, map, meet, mine, move, move1, move2, move3, move4, move5, navigate, plane, radio Added: Controls for muting players in the scenario briefing and in the map interfaceĪdded: Sound samples for crawling on sandĪdded: The new explosionShielding named object property to all mines and explosives determining a resistance to bullet impactsĪdded: An icon for a target locked by a weapon's seeker that is temporarily out of the line of sightĪdded: An ability to override the group insignia for the Virtual Spectator (affects only the Spectator's view)Īdded: Gravel footsteps were added to the sound layersĪdded: A set of bitwise scripted functionsĪdded: New config classes of NVGoggles to the list used by ambient animation function, so it handles them properlyĪdded: Separate difficulty option for Tactical PingĪdded: Several new task types (currently there are 58 object or action related task types + 26 task types containing Latin capital letters.Pubblicato Giovedì, 01 Dicembre 2016 20:00